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Messages - Heathurr

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The Off Topic / Re: Post Your In Real Life Pictures! :)
« on: June 20, 2013, 10:16:41 pm »
Xu is the only person on this server who knows what I look like, and that's the way things will probably stay.

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Hey guys!

I just was reading through some of the posts on this board to get an idea how the place operates, and I happened on a few things that inspired me to set up some ground rules.

If you don't read them, I will break your legs! Hahaha!
...seriously though.

The following things are NOT OKAY. I will amend this list to include more things but in the meantime use your common sense! I WILL CRUSH THOSE WHO DISOBEY.

- Necroposting (please don't bump topics any older than a week or two)
- Naming names (for obvious reasons, don't name names, whether they're real or minecraft screen names - it's just distasteful)
- Please do not post huge gifs or images larger than 500k or so in size (though even 500k is pushing it). Be respectful of people on slower internet connections and mobile phone data plans.
- Do not allow your rant to devolve into a ***-storm. This forum is for ranting, not your petty squabbles - If somebody posts something that you think is nasty or in violation of rules, use the report button!
- If I see the words "gay", "tranny", "shemale", or any other slur (LGBT or otherwise) you are going to taste my shiny new hammer. Mmm, social justice.
- If you have a grievance or complaint concerning mod staff, it's probably more effective to PM nick or one of the admins than to make a thread here. This isn't so much a rule as a suggestion.
- I didn't see any spam threads, but if you do see any, DO NOT POST IN THEM


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BeardedCraft General / Re: Fine new moderator
« on: June 18, 2013, 10:28:08 am »
If you have a problem with the moderating staff then you need to message (privately) one of the admins or nick. Making a thread is the wrong way to go about it.

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I am 100% behind you on this. The homophobia and trollish comments need to stop. Unfortunately most of our playerbase (and apparently one of the new mods from what I can guess) is 8-12 years old, so what can you do?

Also I want to amend this with my own grievances? Please do not ever say the words 'tranny' or 'shemale' or refer to a trans person as anything other than the gender they identify with. Doing so is going to make me yell and berate you savagely and I don't want to be banned. Thanks kay bye~

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BeardedCraft General / Re: [VOTE] Moderators
« on: June 06, 2013, 12:18:02 pm »
On second thought, I volunteer.

My qualifications are that I'm an adult and that I've been a forum mod on a web forum with 100,000+ active posters. I've also organized and served as officer for various large guilds and things such as that. Too late for the vote, I know - but staff should know that I've changed my mind.

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BeardedCraft General / Re: [VOTE] Moderators
« on: June 05, 2013, 11:43:05 am »
I'm not interested in a moderator position right now (and good thing too, yeah?) but I would like to say that this kind of thing should be done through some kind of nomination process rather than just signing up and voting. It's a bit too much of a responsibility and this voting format lends itself to popularity contests.

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BeardedCraft General / Re: Join the dark side
« on: June 04, 2013, 05:20:37 pm »
The build area is actually in the air. So you wouldn't really be flattening anything - just placing dirt. :D

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BeardedCraft General / Re: Join the dark side
« on: June 04, 2013, 02:33:37 pm »
Yay!

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BeardedCraft General / Join the dark side
« on: June 04, 2013, 02:16:19 pm »
Hello BC. I am starting a thing. A town, specifically! And I need residents! And co-builders!

The three adjectives I'm looking for (in terms of style) are cozy, dark, and macabre (I wish it could rain in my area all the time somehow). The period of influence is 16th century france with a magical twist (the city is, after all, floating) - a gothic, highly decorative style of building - for examples look through the internet (and also see the house I've built). There will be residences, shopping, a cathedral, churches, a theater (god willing) and a manufacturing district.

I have no idea what the coordinates are yet or what the town will be called. Or anything, really.

Sign up! Or donate materials!

I need people. And a truckload of truckloads of dirt. And gravel. And smoothstone. and cobblestone. And more spruce wood than you can shake a stick at. Also if I ever get some money I will set up a store where I will buy these materials (at a higher price than the server store, obvs).

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You shouldn't actually be allowed to sell (or give) these items to other players anyway.

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BeardedCraft General / Re: Let's talk about the economy
« on: May 29, 2013, 06:55:01 pm »
Let's just say that this thread is for any discussion, suggestions, or questions related to the game economy.

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BeardedCraft General / Let's talk about the economy
« on: May 29, 2013, 06:02:51 pm »
I'm only posting this here because I talked with Alex about it and he encouraged me to post on the forums. Let me just start by saying that I'm not an economist but I have studied economics relevant to game design so I feel pretty comfortable with this subject. I'm also at work and preoccupied and operating on like 3 hours sleep since Monday so if I seem rambly or incoherant then I'm sorry.

I just want to bring up a couple things about the game economy, along with some suggestions.

First of all, let me just say that the decision to get rid of jobs is unequivocally a good one. Having some kind of income (some generation of money inside the economy) is absolutely necessary, but that was not necessarily a good way to do it because of the rate that earnings escalated.

I think that a central shop is the best way to keep the economy stimulated. A place where players can sell their unwanted commodities (cobble, dirt, wood, sugarcane, wheat, gravel, etc) and get money to buy things they DO want. Two reasons.

First, it's easy for you to control how much money goes into the economy this way, and it may even be easier for you to keep track of it. This is important for reasons we'll discuss a bit later.

And secondly, because most players want to get rid of that **** at some point. It clogs up our chests, our inventories, etc, and eventually we're throwing whole stacks of dirt into the incinerator. Most games allow you to vendor most anything. If a game has 'worthless' items, then a game has superficial items. If the items aren't worth the player's effort in any context, then why do they exist in the first place?

So - We need to be able to sell things to the 'server' (so to speak) for income, or else people are just going to hold on to their money and it'll circulate lazily and eventually stagnate, which is precisely what's happening with the economy right now.

In either case (whether jobs or vendoring stuff) if you just keep pumping fresh-printed money into an economy it'll inflate like wow, so it becomes necessary for the game to ALSO remove money from the game. This is the entire reason why most modern MMOs have repair mechanics that only NPCs can perform and exhorbitant costs for things like NPC only crafting mats or mounts. You have to pull money out of the economy at nearly the rate that the game world creates it, or else it'll inflate. So that means that you guys have to do a bit of math - you need to figure out how much money the game is creating on average, and you need to start charging for various services. What might you charge for? Protections and the like - things players can't do. One thing that I would love to see is property moves. Like moving somebody's build from one place to another. Charge by the brick. You might even consider adopting plugins that allow you to provide services that aren't currently possible. And you need to not be afraid to charge stiff prices for these things. It's up to you to figure out what that amount is.

Now as for the big question in everyone's mind (and there's a reason I saved this for last), "Should we do a money wipe?"

Unfortunately, (and people are going to hate me for this) the answer is 'probably.' It sounds like a lot of the money that's in the economy is the result of exploitation. And even if that's NOT the case (as I'm sure some of you will argue), the jobs mod was just plain ill-conceived. It's important that we do this to repair the damage that was done by all of this inflation, and unfortunately the cleanest way to do this is to delete money. Probably all balances exceeding $500,000, but again - it's up to you to determine what's fair.

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