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Topics - Nick

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1
The Off Topic / MineCraft: Name Changes CONFIRMED - ETA
« on: January 14, 2015, 03:21:56 pm »
For anyone whom does not frequently keep up with the update articles, this one is actually one of the bigger ones and a very popular request since the beginning of the dev. of MC. Anyways, figured I would share it and get some hype going along with mine  :P. For anyone whom does not really want to read all of it, the key points to know are that names that have not purchased MineCraft before the ETA date (February) will become available to everyone and the names will stay case-sensitive. Banned players will still not regain access to servers despite a name change, either -- Which is wonderful.

Anyways, hope all is well with you guys. Merry 2015  ;D. Long live LTC!

2
BeardedCraft General / BeardedCraft, Real Talk.
« on: August 05, 2013, 11:35:50 pm »
BeardedCraft is one of the most friendliest and closest Minecraft communities I have ever seen. I am forever happy to be a part of it.

BeardedCraft originated from Mike and I fed up of finding respectable, friendly Minecraft servers. So then BeardedCraft was formed and it evolved into something huge!
Before we knew it we had over 100 players, then 1000 and now 7500! We have had almost 100 individuals pay real life currency to see us thrive and that support means so much.

However...

As problems have arisen over the past eleven months, they stack up and up without reasonable solutions..... It has really gotten out of hand. But I try my hardest to patch them.
Financially, we have really been cutting it close to an expected time-frame in our future with all the costs of keeping BeardedCraft playable for everyone, whenever.

With Mike being the good friend he is, I hate to tell him how managing his server single-handedly gets harder and harder as days pass.
But as a joint emotion, we feel MineCraft has lost it's flare it once had. Which in turn, I am sure many of us can also feel as well... Not just with BeardedCraft.

Most servers out there, they remain forever forgotten.
They struggle to rise above the single digits in a community and face impossible challenges with the problems they do face.
Minecraft is a simple-made game (Better than anything I could produce, keep in mind) and the competition is heavy for new servers arising and the Minecraft game in itself.
More players are leaving for competitors like CubeWorld, quitting MineCraft altogether, or just starting their own servers. This drastically cuts new players... And a future.
-- Although many can debate CubeWorld is not a competitor, it is. And the MineCraft hype has been dying out slowly based off this social media.

So, I never really have done an introduction on myself... So now would be a good time with all this, I think.

My name is Nick, I am twenty one years old and I voluntarily have managed four MineCraft servers over the past three years; BeardedCraft being the most successful.
I do not get paid. I solely have run off the happiness and entertainment all of you have brought forth to the server every day you log in.

As I have tried to juggle my real life with this cyber life, one side always seems to lose and the constant stress over a video-game has finally broken me down I feel.



What am I saying, exactly?

Good things never last forever.
Between the un-fixable, inevitable end BeardedCraft will meet from the accumulation of wear and tear of the year of general Minecraft experiences,
And my need to prioritize my real life... This end might just be closer than we think.  :'(

We have seen many friends come, we have seen many friends go. We have had our ups, and we have had our downs.
As a video-game with time and effort put into it... Much more so than others, it really does hurt to be the bad guy most of you have seen I try so hard not to be.

If we continue down this path we are headed, we will trip and fall. Even if a new beginning began, I do not know if I could be there.

I want to finish off saying this...
Though BeardedCraft may be forever lost one day, you will always have the memories you made with the people inside this virtual world.

Make the memories you will never forget to remember.





- Nick

3
BeardedCraft Forums / [UPDATE] Organized Forum
« on: August 03, 2013, 07:09:38 pm »
Although it might take some time to get used to for some, we have merged many inactive child boards into one main category.

With that, the cluttered homepage has been removed alongside a few other things to make this forum more of an official forum.

Oh! And the shoutbox now refreshes automatically every 30 seconds. No longer will you need to refresh the page for new replies.

Merry Saturday,
Nick

4
BeardedCraft Server / [UPDATE] 08/01/13
« on: August 01, 2013, 06:14:14 pm »
Today's update and fixes are brought to you by Idwlod_MC!  :P

- /D Horse
- PRISM
- Flint & Steel, No longer Blacklisted
- Creative-only Items Craft-able; Update Preparation (Coming Soon)
- Glowstone Bug Patched
- Void Bug Patched
- End Of Stream, Log-in Issue Patched
- Teleport Issues Fixed
- AFK Timer Removed
- Valuable-Item Fishing Restored

-- /Repair All, Still Awaiting Fix
-- Lottery Being Replaced With Daily Raffle

5
BeardedCraft General / World Border - Need YOUR Help!
« on: July 31, 2013, 08:07:26 pm »
Starting from now until next Wednesday, we will need an average distance of players' builds from the spawn location. :)

Quote from: You
How do I do this?
- /Spawn
- /GetPOS
(Record coords here)
- /Home (Or /Warp 'X')
(Record coords here)

From there, we will together determine how far X, Y, Z are from your build to the spawn.

The goal here is create what smart servers do; a world border. By doing this, it prevents massive map files from continuously building up.

If you have more than one build, please only post the furthest distance away here.





Starting the following Wednesday then,
The average (Or reasonably found distance) will be announced and you will be able to gather up all your materials and such if you exceed the world border.
-- Staff may even help move the builds [GRADUALLY].





So please, if you want to help make sure your builds are not forever lost... Record your coordinates or distance here. :)

6
BeardedCraft Server / 1.6.2 - And New Content!!
« on: July 23, 2013, 08:03:51 pm »
It took a while, but we are finally able to run under 1.6.2 today. I can only patch us up so much, but we are temporarily unstable.

That aside,
Welcome to 1.6.2!

Running low on time at the moment, I am going to highlight the few key changes:
- ClearLag has returned (Should settings occur too often, let me know)
- Fishing has become much more lucrative! How? Wait until the weekend.
- Horses, Donkeys, Name Tags, Colored Clay, Leads.. And much more brought in with 1.6.2

With this update, the new spawn has been finished. And we will be deploying some massive advertising efforts ASAP.

Enjoy the BeardedCraft revival.

 :)

Spoiler (hover to show)

7
The Off Topic / Forums - What do you do?
« on: July 23, 2013, 06:51:04 pm »
Whether you are visiting as a guest or logged in to your forum account,
What do you usually do while you are logged in?

Browse threads? Play the arcade? Creep on profiles?  :P

8
BeardedCraft Server / [UPDATE] Health Bars & More!
« on: July 11, 2013, 10:28:25 am »
Being 1.6 is constantly rolling out with bug fixes and whatnot, it is extremely dangerous and currently impossible for BeardedCraft to update.
It is also much easier to switch jars nowadays on the new launcher, if need-be.

With that said, BeardedCraft has started some of the July changes!  ;D

As of today you will notice the following changes:
- Health Bars above players and mobs (After physical contact)
- Temporary return of hoppers/droppers
- MyPet removed to make way for name tags in 1.6
- PvP scoreboard removed to make Health Bars function successfully; new system still on the way
- Ranks updated, shared across all three worlds
- Item renaming from myself permanently finished with name tags on their way
- Firework permission removed now that Independence Day is finished

Enjoy,
Nick

9
BeardedCraft General / BeardedCraft's Independence Day
« on: July 06, 2013, 04:52:15 pm »
For anyone who missed Mike's fireworks:

Spoiler (hover to show)

I heard others were recording too, so post your videos of it here too if you would like.  ;D

10
Future Updates / WhatToExpect: July
« on: July 04, 2013, 02:23:17 am »
There is a lot to come this month. So lets get to what to expect!

____________________

Some players have been abusing the PvP counter over the past couple months. They pay their friends for kills to take to the top of the leader-board.
We will be removing the PvP counter to find a better replacement in the future to prevent these kinds of tactics and to promote the PvP status nicer.

ClearLag will be returning better than ever. No longer then should you experience any lag at any time of the day.

MyPet will be temporarily removed; being replaced with name tags from the 1.6.1 item database.
- A possible return is likely once the extra features become better set up.
-- Item naming will no longer be buy-able from myself as name tags will take it's place, as well.

Idwlod_MC and Dazerk have been working on a new spawn area for new players for quite a while now. It will be a big change!

A new starter kit for players will be brought in offering them leather armor and food; a nice addition alongside tools.

Backups will be more frequently saved in a new system to avoid anymore future disasters.

Fishing will become very popular!

Players and mobs will get easily recognizable health bars to improve and enhance game-play.



Custom items, Clan tags, Prism block logging, and a few new ranks to better reflect your in-game creativity are still in the works and planned later on.

____________________

July will be quite busy, and it will all start off after we officially become 1.6.1

Currently, there is the latest 1.6.1 craftbukkit for download. However, it is a broken development build.

As soon as bukkit wraps it up and our plugin authors finish their updates, you will finally start seeing this new content.





Begin the month attending Mike & Rabid's firework celebrations this week and celebrate to BeardedCraft making it to our first Independence Day!

 ;D


11
BeardedCraft General / EXP Trade Signs
« on: July 02, 2013, 05:51:04 pm »
There has been an exploited bug to where you can trade EXP through trade signs.   ::)

Simply,
Do you think this should or should not be allowed; and why?

12
BeardedCraft Server / BeardedCraft Made It!!
« on: July 01, 2013, 11:02:29 pm »
After nine stressful hours of trial and error with various methods and much lab-rat help from Ellunas  :P, we are back online!!
(Zero help at all, from host)

To make this possible however, two players were rolled back about nine hours - Mainly their hoppers and droppers placements.

These players did not know this would happen, and we should not blame them. These chunk errors can happen quite easily.

To prevent this same issue again however, players will no longer be able to place hoppers/droppers until I personally see a patch in a craftbukkit build.

Ellunas had to have her player file wiped too. You guys should definitely give her a pat on the back for taking one for the team.

Anyways, continue on playing as before and enjoy cheaper lottery tickets as well now that the economy is much more balanced.

The host even thought we were doomed.
 ;D We proved them wrong! 

Keep it classy,
Nick

13
The Off Topic / Ghosts & Aliens
« on: June 26, 2013, 02:12:31 am »
Do you believe in the paranormal (Ghosts) and/or extraterrestrial beings (Aliens); why or why not?
- Any personal experiences; friends or family?

I will leave my view out of this for now.  :P

14
BeardedCraft General / Save BeardedCraft
« on: June 16, 2013, 08:41:09 pm »

Current Balance: $49,755,625.00



If you have been following up, BC has been fighting inflation for the past few weeks. While it is gradually decreasing, it still is not close to making a dent.

Starting tomorrow, /Warp Save_BC will take you to a lonely room with [TRADE] signs where you can purchase the following from me:

- Coal for $10,000 each
- Lap. for $20,000 each
- RedStone for $40,000 each
- Iron Ingots for $80,000 each
- Gold Ingots for $160,000 each
- Emeralds for $320,000 each
- Diamonds for $640,000 each
- Nether Quartz for $1,000,000 each

Throughout this week and maybe into next, these overpriced items will help save the economy by bringing in mass amounts of abused money.
-- Rather than reset everyone due to a balanced Yes/No vote, you have the option to anonymously give up what was stolen and/or help out for the greater good.

Ultimately, for every $1M received, one Token will be added to the three separate drop parties we will have after.
(Total tokens divided by three)

Remember, these tokens can be used in the Token Shop that offers great and still growing rewards for being socially active in our events/contests.  ;D

You will also have the option to post a screenshot of your purchases made here using the [IMG] BBCode from Tinypic.com, as well!

Keep it classy,
Nick

15
BeardedCraft Server / Quick Update - June
« on: June 15, 2013, 11:24:27 pm »
June has mainly consisted of many bug fixes and server maintenance so far.

With advertising on a standby for the past couple weeks, we are eagerly anticipating 1.6 and then all the plug-ins to be updated alongside it.

With horses coming to Minecraft and a whole mess-load of new players, we will need everyone to be on their best behavior.
Remember, you do not need to be an official staff member to be helpful and kind.  ;D

June has been quiet, but that does not mean we have forgotten about you guys!

Keep enjoying the game as you normally do. We have a lot in store yet.
 

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